Hello, King Fisher here! I'm a Computer Science major freshly graduated and dipping my toes into actual game development later than I probably should have. I realized this year that although I have a good foundation of programming and game design knowledge, I truly have next to zero experience to put on a resumé. As such I've committed myself to a rapid prototyping schedule to expand my skillset and cut down on development time. I've found that setting out to "make a finished game" solo is a bit too daunting and tends to dissuade me from ever starting a project, so my solution is prototyping until I find my creative style and practical forté. Any and all feedback is warmly and wonderfully welcome and I can't wait to see where this road leads! Cheers!