Hello, King Fisher here! I'm a Computer Science major graduate in 2024 and have been working at a small indie studio ever since. I've come to realize that I have a good foundation of programming and game design knowledge, but I don't really have any particular "specialization" to reliably apply for. As such, I've committed myself to rapid prototyping to expand my skillset and cut down on development time. I've decided to simply work things I enjoy, which for the moment includes AI, gameplay, and performance programming. Any and all feedback is warmly and wonderfully welcome and I can't wait to see where this road leads! Cheers!